#include "stdafx.h"
#include "FieldServerSession.h"
#include "PacketHandler.h"
#include <PacketStruct.h>

FieldServerSession::FieldServerSession()
{
}

FieldServerSession::~FieldServerSession()
{
}

VOID FieldServerSession::Init()
{
	ServerSession::Init();
}

VOID FieldServerSession::Release()
{
	ServerSession::Release();
}

VOID FieldServerSession::Update()
{
	ServerSession::Update();
}

VOID FieldServerSession::OnConnect( BOOL bSuccess )
{

}


VOID FieldServerSession::OnRecv( BYTE *pMsg, WORD wSize )
{
	PacketHandler::Instance()->ParsePacket_DG( this, (MSG_BASE *)pMsg, wSize );
}

VOID FieldServerSession::OnDisconnect()
{
	ServerSession::OnDisconnect();
}